
and only if they survive does the wound heal to the same rate as the rotting effect which happens when one dies.

for example, a melon scrapes their knee on the ground, they survive. My third suggestion is to add a healing effect. It can be rlly frustrating when I make and save a giant just to have to see them fling off the water or break on the ground. My second suggestion is to make the resizer work in a way that makes the ratio of durability/reaction to water of a person/gravity fit to their size. as in to make it so that they don’t get decapitated if I tickle them with a feather.

My first suggestion is to make more syringes, maybe one can make the ppl more durable.
